In a hot, thick, foggy swamp resides this witch to whom the local swamp dwellers come for favors, medicinal aid, to get their fortunes told. Moss grows on all sides of the exterior of her shack, and from the eaves hangs two hornet's nests with insects busily buzzing around.
Inside of this shack is the usual assortment of witch's equipment. Through the smoke from the fireplace or incense one can see flasks of potions and powders, a few books on a shelf, assorted dried ingredients for spells.
The witch will cast one of many beneficial spells or cantrips, or produce potions, for a price. Perhaps she needs the party to fetch some spell components from a dangerous area, such blood-flowers that grow in a cemetery haunted by ghouls and zombies or even worse things.
Anyone attacking the witch will be set upon by the hornets in the two nests outside. The hornets will cause 1 stamina damage per round and put the offender at -2 to all actions until he escapes. The witch will use her spells to help her escape, as she is not a strong fighter.
The Swamp Witch Stats
SKILL 5 STAMINA 14 MAGIC 10 MP 20
Cantrips: Attraction, Burn, Cool, Dry, Enhance, Inebriate, Instil, Mistake, Repulsion
Wizardry Spells: Befuddle, Flash!, Thunder, Weakness, Fog, Find, Weather Control